Society & Culture & Entertainment Games

How Does Hit Point Washing Work in Maplestory After the Big Bang Patch?

Both Asiasoft and Nexon claim that there will no longer be a need to Hit Point (HP) wash to successfully fight bosses after the Big Bang (also known as Revival and other titles) patch as the HP gain and damage formula have been changed, but, with new stronger bosses coming out with a fair bit of frequency and an increased Maximum HP of 99 999 instead of 30 000, this might not always be the case.
Over time, stronger bosses (like the Black Mage, when it comes out) will again increase the likelihood to have higher HP than normal to survive and, likely HP washing will still be needed just for better survivability.
To answer the question of the title, HP washing works the same way as it did before the Big Bang patch.
You: * Compare your MP to the min MP for your class and level.
* Then add the desired amount of AP points to Hit Points.
* Use an AP reset to remove the same number of points out of MP and add to the stat you normally would anyways.
The only real difference to HP washing itself is the minimum MP formula and the amount of Hit Points gained per point for some classes.
The formulae and numbers are listed as is below.
The formulae for first job are often different for each class, but being most people who would seriously consider this wouldn't need to start before the second job and often not until the third or fourth, they won't be added.
Pages/Spearmen 2nd+ job: min MP: 4 * lvl +155 HP Increase: 20 MP removed: 4 Fighters/Arans 2nd+ job: min MP: 4 * lvl +55 HP Increase: 20 MP removed: 4 Pirates/Mechanics 2nd+ job: min MP: 18 * lvl + 95 HP Increase: 18 MP removed: 16 Thieves(but dual blades) 2nd+ job: min MP: 14 * lvl +135 HP Increase: 16 MP removed: 12 Dual Blades: min MP: 14 * lvl + 355 HP Increase: 16 MP removed: 12 Bowmen 2nd+ job: min MP: 14 * lvl + 135 HP Increase: 16 MP removed: 12 Adventurer Mages 2nd+ job: min MP: 22 * lvl + 449 HP Increase: 6 MP removed: (due to int calculations, it's too hard to accurately figure out and generally not needed) Knights of Cygnus: (same as Adventurer counterparts, dawn warriors use the fighter's numbers) Evans 2nd+ job: min MP: 22 * lvl + 143 HP Increase: 12 MP removed: (due to int calculations, it's too hard to accurately figure out and generally not needed) Wild Hunters 2nd+ job: min MP: 14 * lvl + 123 HP Increase: 16 MP removed: 12 Battle Mages 2nd+ job: min MP: 22 * level + 143 HP Increase: 20 MP removed: (due to int calculations, it's too hard to accurately figure out and generally not needed) That being said, to have Hit Points that is far above what it would normally be without washing, it will still cost quite a bit of "cash shop points: to accomplish.
This can be difficult for some to acquire without help.


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